Software

Ideation

Our goal for the game was to show a progression of a person’s struggle with imposter syndrome. We decided the setting would be an expedition on a submarine because of the potential for a more abstract portrayal of imposter syndrome, as well as the claustrophobic and high-stakes environment. We wanted the focus of the game to be the story and keep the mechanics simple. We chose a side-view pixel art style, because it seemed more feasible for the amount of time we had. Our intent of the game wasn’t to provide solutions, but instead to share a story of someone struggling with imposter syndrome.

Phase 1

Create the skeleton of the game where navigation and every interaction are possible.

demo-1.mp4

demo-2.mp4

demo-3.mp4

Phase 2

Implementation of the puzzles and dialogue. Focused on how the puzzles can reflect and accentuate the story.